DDO Forum | When to kick?

 
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When to kick?

UserPost

10:48 am
November 24, 2009


Abe

London

Admin

posts 30

1

Post edited 4:42 pm – November 25, 2009 by Abe


I had a great pick up group (PUG) this weekend running through some Necropolis quests.
We had a great Paladin and Favoured Soul, that worked well to heal and buff the party.
Fighter was a real fighter and maintained the aggro while the wizard dealt insane damage (with 90% of the total kills), and I was a trap / switch monkey.

The party was fun and worked extremely well and was refreshing to play with as we worked as a team.

After three quests the Paladin had to go to deal with family stuff and a ranger dropped…. So I recruited another healer (level 12, compared to our level 10 toons) and a FvS that I was told had been "rolled to do damage".

The last quest, Tomb of the Shadow King, in the mini chain was with these two new players, but I though as the party worked so well for the previous three quests, we should have no trouble.

I was wrong.

The healer just stood about…. Not healing, buffing, resurrecting or doing much at all. He was obviously leeching the scarab and / or XP.

The FvS just tried to zerg the whole quest, getting hurt by the traps, respawning ghosts and was constantly on low health. He then tried to take out the end boss by himself… The boss kicked his ass, so he ran back to the unprepared group and got three more players killed.

As the Cleric wasn't resurrecting people (a level 12 cleric without resurrect?!?!) the zerger recalled to the tavern to run back and collect his reward and XP….

So I waited until he recalled and booted him from the group :)
No reward and no XP.

If you want to run the whole quest alone, just say. That way people who haven't run the quest before can drop group and get the most out of the game.

My bio for each toon I have clearly says : I hate zergers!

Do you think I was out of line?

When do you think it is ok to kick a party member?

Abeon [lvl 12 Wizard]
Abion [lvl 11 Rogue]
Abeun [lvl 17 Cleric]

6:26 pm
November 25, 2009


ks07

Member

posts 6

2

The zerger definately deserved the kick, although I myself would probably have not waited right up to the end of the quest to remove the 'nuisance'. I guess I'm just too kind and feel that that was a little harsh. You were right to kick him, as long as you gave him a warning first. Maybe they were a little dim? Wink I think I would have kicked the cleric as well, but being such a rarity (especially when you're asking to do the last part of a chain), that may not have been the best idea.

As for when it's ok to kick a party member, I'd say it's after a warning or two. If their actions are causing trouble to other members, e.g. getting 3 of them killed by a boss mob, then you've got a pretty strong argument to kick them. You'll probably get a squelch, but would you really want to group with a person like that again?

Valentus (spellcaster/healbot cleric) and Stalvar (intimi-tank fighter) – Yes the avatar sucks, deal with it. :p

10:58 am
November 26, 2009


Abe

London

Admin

posts 30

3

I'm glad it's not just me… A lot of people seem to have agreed, just not with the boot before loot or completion bit haha.

Oohh well. We all have bad days :)

Abeon [lvl 12 Wizard]
Abion [lvl 11 Rogue]
Abeun [lvl 17 Cleric]

5:06 pm
November 30, 2009


Nekara

Japan

Member

posts 14

4

Hmm, must have missed that in your bio… Im a bit of a zerger one could say, but I do will to keep myself alive and benefit the team. I tend to run on ahead sometimes, but I can take care of traps in a snap, as well as use spells to heal myself when my health drops below about 75%. And, I dont do stupid stuff, like try to take on a boss.

~nyan



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